<indentfold># Declare characters used by this game.
define s = Character<beginfold id='1'>(</beginfold id='1'>None, kind=nvl, what_prefix="\"", what_suffix="\"", what_color="#c8ffc8"<endfold id='1'>)</endfold id='1'>
define m = Character<beginfold id='1'>(</beginfold id='1'>_<beginfold id='1'>(</beginfold id='1'>"Me"<endfold id='1'>)</endfold id='1'>, color="#c8c8ff"<endfold id='1'>)</endfold id='1'>

define menu = nvl_menu
default book = False

# The game starts here.
label start:
    # Start by playing some music.
    play music "illurock.opus"

    scene bg lecturehall
    with fade

    window show

    "bla bla\n"
    "bla {b}bla{/b}"

    window hide
    nvl clear

    scene bg uni
    with fade
    window show

    show sylvie green normal
    with dissolve
    window show

    menu:
        "To ask her later.":
            jump later


label rightaway:
    nvl clear
    show sylvie green smile
    m <beginfold id='2'>"""</beginfold id='2'>bla..."
    "bla bla bla.<endfold id='2'>"""</endfold id='2'>

label start:

python:
    player_health = max<beginfold id='3'>(</beginfold id='3'>player_health - damage, 0<endfold id='3'>)</endfold id='3'>
    f = lambda x: print<beginfold id='3'>(</beginfold id='3'>x<endfold id='3'>)</endfold id='3'>

label start:
    $ flag = True
    $ romance_points += 1
    $ f = lambda x: print<beginfold id='3'>(</beginfold id='3'>x<endfold id='3'>)</endfold id='3'>

init 1 python:
    # The bad ending is always unlocked.
    persistent.endings.add<beginfold id='3'>(</beginfold id='3'>"bad_ending"<endfold id='3'>)</endfold id='3'>

    f = lambda x: print<beginfold id='3'>(</beginfold id='3'>x<endfold id='3'>)</endfold id='3'>

label start:
