/*
    Copyright 2013 Alexander Schuch <aschuch247@gmail.com>

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#include "becai_gui.h"
#include "becai.h"

#include <KLocalizedString>

AiBecaiGui::AiBecaiGui() :
    PlayerGui(i18nc("A distinct unique AI playing a balanced strategy", "Becai (Balanced)"))
{
}


Player*
AiBecaiGui::createInstance(Game *game, const QString &newName, const QColor &color) const
{
    return new AiBecai(game, newName, color);
}
