highlight.rpy

    # Declare characters used by this game.
    define s = Character(None, kind=nvl, what_prefix="\"", what_suffix="\"", what_color="#c8ffc8")
    define m = Character(_("Me"), color="#c8c8ff")

    define menu = nvl_menu
    default book = False

    # The game starts here.
    label start:
        # Start by playing some music.
        play music "illurock.opus"

        scene bg lecturehall
        with fade

        window show

        "bla bla\n"
        "bla {b}bla{/b}"

        window hide
        nvl clear

        scene bg uni
        with fade
        window show

        show sylvie green normal
        with dissolve
        window show

        menu:
            "To ask her later.":
                jump later

    label rightaway:
        nvl clear
        show sylvie green smile
        m """bla..."
        "bla bla bla."""

    label start:

    python:
        player_health = max(player_health - damage, 0)
        f = lambda x: print(x)

    label start:
        $ flag = True
        $ romance_points += 1
        $ f = lambda x: print(x)

    init 1 python:
        # The bad ending is always unlocked.
        persistent.endings.add("bad_ending")

        f = lambda x: print(x)

    label start: