/*
 * Copyright 2007-2008 Thomas Gallinari <tg8187@yahoo.fr>
 * Copyright 2007-2008 Gaël Courcelle <gael.courcelle@gmail.com>
 * Copyright 2007-2008 Alexia Allanic <alexia_allanic@yahoo.fr>
 * Copyright 2007-2008 Johann Hingue <yoan1703@hotmail.fr>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef BONUS_H
#define BONUS_H

#include "element.h"

/**
 * @brief This class represents a Bonus for Kapman.
 */
class Bonus : public Element
{
    Q_OBJECT
public:

    /**
     * Creates a new Bonus instance.
     * @param p_x the initial x-coordinate
     * @param p_y the initial y-coordinate
     * @param p_maze a reference to the Maze the Bonus will be on
     * @param p_points the value of the Bonus
     */
    Bonus(qreal p_x, qreal p_y, Maze *p_maze, int p_points);

    /**
     * Deletes the Bonus instance.
     */
    ~Bonus();

    /**
     * Computes an action on a collision with the Kapman.
     * @param p_kapman the Kapman instance that collides with the Bonus
     */
    void doActionOnCollision(Kapman *p_kapman) override;

    /**
     * Sets the given value to the Bonus.
     * @param p_points the value of the Bonus
     */
    void setPoints(const int p_points);
};

#endif

