/*
 * SPDX-FileCopyrightText: 2014 Hugo Pereira Da Costa <hugo.pereira@free.fr>
 *
 * SPDX-License-Identifier: GPL-2.0-or-later
 */

#ifndef breezewidgetstateengine_h
#define breezewidgetstateengine_h

#include "breeze.h"
#include "breezebaseengine.h"
#include "breezedatamap.h"
#include "breezewidgetstatedata.h"

namespace Breeze
{

    //* used for simple widgets
    class WidgetStateEngine: public BaseEngine
    {

        Q_OBJECT

        public:

        //* constructor
        explicit WidgetStateEngine( QObject* parent ):
            BaseEngine( parent )
        {}

        //* register widget
        bool registerWidget( QWidget*, AnimationModes );

        //* returns registered widgets
        WidgetList registeredWidgets( AnimationModes ) const;

        using BaseEngine::registeredWidgets;

        //* true if widget hover state is changed
        bool updateState( const QObject*, AnimationMode, bool );

        //* true if widget is animated
        bool isAnimated( const QObject*, AnimationMode );

        //* animation opacity
        qreal opacity( const QObject* object, AnimationMode mode )
        { return isAnimated( object, mode ) ? data( object, mode ).data()->opacity(): AnimationData::OpacityInvalid; }

        //* animation mode
        /** precedence on focus */
        AnimationMode frameAnimationMode( const QObject* object )
        {
            if( isAnimated( object, AnimationEnable ) ) return AnimationEnable;
            else if( isAnimated( object, AnimationFocus ) ) return AnimationFocus;
            else if( isAnimated( object, AnimationHover ) ) return AnimationHover;
            else return AnimationNone;
        }

        //* animation opacity
        /** precedence on focus */
        qreal frameOpacity( const QObject* object )
        {
            if( isAnimated( object, AnimationEnable ) ) return data( object, AnimationEnable ).data()->opacity();
            else if( isAnimated( object, AnimationFocus ) ) return data( object, AnimationFocus ).data()->opacity();
            else if( isAnimated( object, AnimationHover ) ) return data( object, AnimationHover ).data()->opacity();
            else return AnimationData::OpacityInvalid;
        }

        //* animation mode
        /** precedence on mouseOver */
        AnimationMode buttonAnimationMode( const QObject* object )
        {
            if( isAnimated( object, AnimationEnable ) ) return AnimationEnable;
            else if( isAnimated( object, AnimationHover ) ) return AnimationHover;
            else if( isAnimated( object, AnimationFocus ) ) return AnimationFocus;
            else return AnimationNone;
        }

        //* animation opacity
        /** precedence on mouseOver */
        qreal buttonOpacity( const QObject* object )
        {
            if( isAnimated( object, AnimationEnable ) ) return data( object, AnimationEnable ).data()->opacity();
            else if( isAnimated( object, AnimationHover ) ) return data( object, AnimationHover ).data()->opacity();
            else if( isAnimated( object, AnimationFocus ) ) return data( object, AnimationFocus ).data()->opacity();
            else return AnimationData::OpacityInvalid;
        }

        //* duration
        void setEnabled( bool value ) override
        {
            BaseEngine::setEnabled( value );
            _hoverData.setEnabled( value );
            _focusData.setEnabled( value );
            _enableData.setEnabled( value );
            _pressedData.setEnabled( value );
        }

        //* duration
        void setDuration( int value ) override
        {
            BaseEngine::setDuration( value );
            _hoverData.setDuration( value );
            _focusData.setDuration( value );
            _enableData.setDuration( value );
            _pressedData.setDuration( value/2 );
        }

        public Q_SLOTS:

        //* remove widget from map
        bool unregisterWidget( QObject* object ) override
        {
            if( !object ) return false;
            bool found = false;
            if( _hoverData.unregisterWidget( object ) ) found = true;
            if( _focusData.unregisterWidget( object ) ) found = true;
            if( _enableData.unregisterWidget( object ) ) found = true;
            if( _pressedData.unregisterWidget( object ) ) found = true;
            return found;
        }

        protected:

        //* returns data associated to widget
        DataMap<WidgetStateData>::Value data( const QObject*, AnimationMode );

        //* returns data map associated to animation mode
        DataMap<WidgetStateData>& dataMap( AnimationMode );

        private:

        //* maps
        DataMap<WidgetStateData> _hoverData;
        DataMap<WidgetStateData> _focusData;
        DataMap<WidgetStateData> _enableData;
        DataMap<WidgetStateData> _pressedData;

    };

}

#endif
