Akonadi::Session Class
class Akonadi::SessionA communication session with the Akonadi storage. More...
| Header: | #include <Akonadi/Session> |
| CMake: | find_package(KPim6 REQUIRED COMPONENTS AkonadiCore)target_link_libraries(mytarget PRIVATE KPim6::AkonadiCore) |
| Inherits: | QObject |
Public Functions
| Session(const QByteArray &sessionId = QByteArray(), QObject *parent = nullptr) | |
| virtual | ~Session() override |
| void | clear() |
| QByteArray | sessionId() const |
Signals
| void | reconnected() |
Static Public Members
| Akonadi::Session * | defaultSession() |
Protected Functions
| Session(Akonadi::SessionPrivate *d, const QByteArray &sessionId = QByteArray(), QObject *parent = nullptr) |
Detailed Description
Every Job object has to be associated with a Session. The session is responsible of scheduling its jobs. For now only a simple serial execution is implemented (the IMAP-like protocol to communicate with the storage backend is capable of parallel execution on a single session though).
using namespace Akonadi; Session *session = new Session( "mySession" ); CollectionFetchJob *job = new CollectionFetchJob( Collection::root(), CollectionFetchJob::Recursive, session ); connect(job, &KJob::result, this, &MyClass::slotResult);
Author: Volker Krause <vkrause@kde.org>
Member Function Documentation
[explicit] Session::Session(const QByteArray &sessionId = QByteArray(), QObject *parent = nullptr)
Creates a new session.
sessionId The identifier for this session, will be a random value if empty. parent The parent object.
See also defaultSession().
[explicit protected] Session::Session(Akonadi::SessionPrivate *d, const QByteArray &sessionId = QByteArray(), QObject *parent = nullptr)
Creates a new session with shared private object.
d The private object. sessionId The identifier for this session, will be a random value if empty. parent The parent object.
Note: This constructor is needed for unit testing only.
[override virtual noexcept] Session::~Session()
Destroys the session.
void Session::clear()
Stops all jobs queued for execution.
[static] Akonadi::Session *Session::defaultSession()
Returns the default session for this thread.
[signal] void Session::reconnected()
This signal is emitted whenever the session has been reconnected to the server (e.g. after a server crash).
QByteArray Session::sessionId() const
Returns the session identifier.