/*******************************************************************
*
* Copyright 2007  Aron Boström <c02ab@efd.lth.se>
*
* Bovo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* Bovo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Bovo; see the file COPYING.  If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
********************************************************************/


/**
 * @file aiaron.cc implementing the AiAron class
 */

#include "aiaron.h"


#include "aiboard.h"
#include "coord.h"
#include "dimension.h"
#include "move.h"

using namespace bovo;

/** namespace for AI stuff */
namespace ai {

AiAron::AiAron(const Dimension& dimension, KgDifficultyLevel::StandardLevel skill, 
       Player player) {
    m_board = new AiBoard(dimension, skill, player);
    m_player = player;
}

AiAron::~AiAron() {
    delete m_board;
}

void AiAron::cancelAndWait() {
}

/* public slots */

void AiAron::changeBoard(const Move& move) {
    m_board->setPlayer(move);
}

void AiAron::gameOver() {
}

void AiAron::setSkill(KgDifficultyLevel::StandardLevel skill) {
    m_board->setSkill(skill);
}

void AiAron::slotMove() {
    Q_EMIT move(Move(m_player, m_board->move()));
}

} /* namespace ai */


