highlight.wrl

    #VRML V2.0 utf8
    #
    # VRML highlighting test for Kate's syntax highlighting
    #

    # Keywords
    DEF, EXTERNPROTO, FALSE, IS, NULL, PROTO, ROUTE, TO, TRUE, USE, eventIn,
    eventOut, exposedField, field

    # Data types
    MFColor, MFFloat, MFInt32, MFNode. MFRotation, MFString, MFTime, MFVec2f,
    MFVec3f, SFBool, SFColor, SFFloat, SFImage, SFInt32, SFNode, SFRotation,
    SFString, SFTime, SFVec2f, SFVec3f

    # Predefined nodes
    Anchor, Appearance, AudioClip, Background, Billboard, Box, Collision, Color,
    ColorInterpolator, Cone, Coordinate, CoordinateInterpolator, Cylinder,
    CylinderSensor, DirectionalLight, ElevationGrid, Extrusion, Fog, FontStyle,
    Group, ImageTexture, IndexedFaceSet, IndexedLineSet, Inline, LOD, Material,
    MovieTexture, NavigationInfo, Normal, NormalInterpolator, OrientationInterpolator,
    PixelTexture, PlaneSensor, PointLight, PointSet, PositionInterpolator,
    ProximitySensor, ScalarInterpolator, Script, Shape, Sound, Sphere, SphereSensor,
    SpotLight, Switch, Text, TextureCoordinate, TextureTransform, TimeSensor,
    TouchSensor, Transform, Viewpoint, VisibilitySensor, WorldInfo

    # Some real VRML constructs to see if highlighting of int, float etc. works
    NavigationInfo {
    	avatarSize      [0.25, 1.6, 0.75]
    	headlight       TRUE
    	speed           1
    	type            ["WALK", "ANY"]
    	visibilityLimit 0.0
    }

    # some further testing for strings: linefeeds are allowed within strings
    Text {
    	string ["some special in-string characters: \" \\
    	        some more text in the next line
    	        and yet another line"]
    }