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    </param>
    <param name="antialias">
      <bool value="true"/>
    </param>
    <param name="feather">
      <real value="0.0000000000"/>
    </param>
    <param name="blurtype">
      <integer value="1"/>
    </param>
    <param name="winding_style">
      <integer value="0"/>
    </param>
    <param name="bline">
      <bline type="bline_point" loop="true">
        <entry>
          <composite type="bline_point">
            <point>
              <vector>
                <x>-0.7645721436</x>
                <y>0.4090138674</y>
              </vector>
            </point>
            <width>
              <real value="1.0000000000"/>
            </width>
            <origin>
              <real value="0.5000000000"/>
            </origin>
            <split>
              <bool value="false"/>
            </split>
            <t1>
              <radial_composite type="vector">
                <radius>
                  <real value="1.7138580473"/>
                </radius>
                <theta>
                  <angle value="53.468349"/>
                </theta>
              </radial_composite>
            </t1>
            <t2>
              <radial_composite type="vector">
                <radius>
                  <real value="1.7138580473"/>
                </radius>
                <theta>
                  <angle value="53.468349"/>
                </theta>
              </radial_composite>
            </t2>
            <split_radius>
              <bool value="false"/>
            </split_radius>
            <split_angle>
              <bool value="false"/>
            </split_angle>
          </composite>
        </entry>
        <entry>
          <composite type="bline_point">
            <point>
              <vector>
                <x>0.7732625604</x>
                <y>-0.0648742691</y>
              </vector>
            </point>
            <width>
              <real value="1.0000000000"/>
            </width>
            <origin>
              <real value="0.5000000000"/>
            </origin>
            <split>
              <bool value="false"/>
            </split>
            <t1>
              <radial_composite type="vector">
                <radius>
                  <animated type="real">
                    <waypoint time="0s" before="clamped" after="clamped">
                      <real value="2.2314351749"/>
                    </waypoint>
                    <waypoint time="2s" before="clamped" after="clamped">
                      <real value="2.6981012388"/>
                    </waypoint>
                  </animated>
                </radius>
                <theta>
                  <animated type="angle">
                    <waypoint time="0s" before="clamped" after="clamped">
                      <angle value="19.593754"/>
                    </waypoint>
                    <waypoint time="2s" before="clamped" after="clamped">
                      <angle value="-57.534264"/>
                    </waypoint>
                  </animated>
                </theta>
              </radial_composite>
            </t1>
            <t2>
              <radial_composite type="vector">
                <radius>
                  <animated type="real">
                    <waypoint time="0s" before="clamped" after="clamped">
                      <real value="2.2314351749"/>
                    </waypoint>
                    <waypoint time="2s" before="clamped" after="clamped">
                      <real value="2.6981012388"/>
                    </waypoint>
                  </animated>
                </radius>
                <theta>
                  <animated type="angle">
                    <waypoint time="0s" before="clamped" after="clamped">
                      <angle value="19.593754"/>
                    </waypoint>
                    <waypoint time="2s" before="clamped" after="clamped">
                      <angle value="-57.534264"/>
                    </waypoint>
                  </animated>
                </theta>
              </radial_composite>
            </t2>
            <split_radius>
              <bool value="false"/>
            </split_radius>
            <split_angle>
              <bool value="false"/>
            </split_angle>
          </composite>
        </entry>
        <entry>
          <composite type="bline_point">
            <point>
              <vector>
                <x>0.6044840217</x>
                <y>-1.3088796139</y>
              </vector>
            </point>
            <width>
              <real value="1.0000000000"/>
            </width>
            <origin>
              <real value="0.5000000000"/>
            </origin>
            <split>
              <bool value="false"/>
            </split>
            <t1>
              <radial_composite type="vector">
                <radius>
                  <real value="2.0611003230"/>
                </radius>
                <theta>
                  <angle value="-170.180054"/>
                </theta>
              </radial_composite>
            </t1>
            <t2>
              <radial_composite type="vector">
                <radius>
                  <real value="2.0611003230"/>
                </radius>
                <theta>
                  <angle value="-170.180054"/>
                </theta>
              </radial_composite>
            </t2>
            <split_radius>
              <bool value="false"/>
            </split_radius>
            <split_angle>
              <bool value="false"/>
            </split_angle>
          </composite>
        </entry>
      </bline>
    </param>
  </layer>
  <layer type="group" active="true" exclude_from_rendering="false" version="0.3" desc="Gradient Group">
    <param name="z_depth">
      <real value="0.0000000000"/>
    </param>
    <param name="amount">
      <real value="1.0000000000"/>
    </param>
    <param name="blend_method">
      <integer value="0" static="true"/>
    </param>
    <param name="origin">
      <vector>
        <x>0.0000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
    <param name="transformation">
      <composite type="transformation">
        <offset>
          <vector>
            <x>0.0000000000</x>
            <y>0.0000000000</y>
          </vector>
        </offset>
        <angle>
          <angle value="0.000000"/>
        </angle>
        <skew_angle>
          <angle value="0.000000"/>
        </skew_angle>
        <scale>
          <vector>
            <x>1.0000000000</x>
            <y>1.0000000000</y>
          </vector>
        </scale>
      </composite>
    </param>
    <param name="canvas">
      <canvas>
        <layer type="radial_gradient" active="true" exclude_from_rendering="false" version="0.1" desc="Gradient006">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="gradient">
            <gradient>
              <color pos="0.000000">
                <r>1.000000</r>
                <g>1.000000</g>
                <b>1.000000</b>
                <a>1.000000</a>
              </color>
              <color pos="1.000000">
                <r>0.000000</r>
                <g>0.000000</g>
                <b>0.000000</b>
                <a>1.000000</a>
              </color>
            </gradient>
          </param>
          <param name="center">
            <vector>
              <x>-2.9175088406</x>
              <y>-2.5319223404</y>
            </vector>
          </param>
          <param name="radius">
            <real value="0.7333501722"/>
          </param>
          <param name="loop">
            <bool value="false"/>
          </param>
          <param name="zigzag">
            <bool value="false"/>
          </param>
        </layer>
        <layer type="rectangle" active="true" exclude_from_rendering="false" version="0.2" desc="Rectangle030">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="23"/>
          </param>
          <param name="color">
            <color>
              <r>1.000000</r>
              <g>1.000000</g>
              <b>1.000000</b>
              <a>1.000000</a>
            </color>
          </param>
          <param name="point1">
            <vector>
              <x>-3.0617086887</x>
              <y>-2.1962778568</y>
            </vector>
          </param>
          <param name="point2">
            <vector>
              <x>-2.0012185574</x>
              <y>-3.1553120613</y>
            </vector>
          </param>
          <param name="expand">
            <real value="0.0000000000"/>
          </param>
          <param name="invert">
            <bool value="false"/>
          </param>
          <param name="feather_x">
            <real value="0.0000000000"/>
          </param>
          <param name="feather_y">
            <real value="0.0000000000"/>
          </param>
          <param name="bevel">
            <real value="0.0000000000"/>
          </param>
          <param name="bevCircle">
            <bool value="true"/>
          </param>
        </layer>
      </canvas>
    </param>
    <param name="time_dilation">
      <real value="1.0000000000"/>
    </param>
    <param name="time_offset">
      <time value="0s"/>
    </param>
    <param name="children_lock">
      <bool value="false"/>
    </param>
    <param name="outline_grow">
      <real value="0.0000000000"/>
    </param>
    <param name="z_range">
      <bool value="false" static="true"/>
    </param>
    <param name="z_range_position">
      <real value="0.0000000000"/>
    </param>
    <param name="z_range_depth">
      <real value="0.0000000000"/>
    </param>
    <param name="z_range_blur">
      <real value="0.0000000000"/>
    </param>
  </layer>
  <layer type="text" active="true" exclude_from_rendering="false" version="0.2" desc="Foobar">
    <param name="z_depth">
      <real value="0.0000000000"/>
    </param>
    <param name="amount">
      <real value="1.0000000000"/>
    </param>
    <param name="blend_method">
      <integer value="0"/>
    </param>
    <param name="text">
      <string>Foobar</string>
    </param>
    <param name="color">
      <color>
        <r>1.000000</r>
        <g>1.000000</g>
        <b>1.000000</b>
        <a>1.000000</a>
      </color>
    </param>
    <param name="family">
      <string>Sans Serif</string>
    </param>
    <param name="style">
      <integer value="0"/>
    </param>
    <param name="weight">
      <integer value="400"/>
    </param>
    <param name="compress">
      <real value="1.0000000000"/>
    </param>
    <param name="vcompress">
      <real value="1.0000000000"/>
    </param>
    <param name="size">
      <vector>
        <x>1.0000000000</x>
        <y>1.0000000000</y>
      </vector>
    </param>
    <param name="orient">
      <vector>
        <x>0.5000000000</x>
        <y>0.5000000000</y>
      </vector>
    </param>
    <param name="origin">
      <vector>
        <x>0.9813190699</x>
        <y>-2.9089243412</y>
      </vector>
    </param>
    <param name="use_kerning">
      <bool value="true"/>
    </param>
    <param name="grid_fit">
      <bool value="false"/>
    </param>
    <param name="invert">
      <bool value="false"/>
    </param>
  </layer>
</canvas>
